Struct steering::SteeringAcceleration [−][src]
Represents result of a steering behaviour computation. User can aggregate more than one behaviour result into single acceleration struct.
Fields
linear: Vector3<T>
linear acceleration component
angular: T
angular acceleration component
Methods
impl<T: Real> SteeringAcceleration<T>[src]
impl<T: Real> SteeringAcceleration<T>pub fn default() -> SteeringAcceleration<T>[src]
pub fn default() -> SteeringAcceleration<T>pub fn new(
linear_acceleration: Vector3<T>,
angular_acceleration: T
) -> SteeringAcceleration<T>[src]
pub fn new(
linear_acceleration: Vector3<T>,
angular_acceleration: T
) -> SteeringAcceleration<T>Creates a steering acceleration struct using given linear and angular components
pub fn is_zero(&self) -> bool[src]
pub fn is_zero(&self) -> boolTests whether both linear and angular acceleration compenents are zero
pub fn set_zero(&mut self) -> &mut Self[src]
pub fn set_zero(&mut self) -> &mut SelfSets both compononents to zero
pub fn add(&mut self, other: SteeringAcceleration<T>) -> &mut Self[src]
pub fn add(&mut self, other: SteeringAcceleration<T>) -> &mut Selfpub fn scl(&mut self, scale: T) -> &mut Self[src]
pub fn scl(&mut self, scale: T) -> &mut Selfpub fn mul_add(&mut self, other: SteeringAcceleration<T>, scale: T) -> &mut Self[src]
pub fn mul_add(&mut self, other: SteeringAcceleration<T>, scale: T) -> &mut Selfpub fn calculate_square_magnitude(&self) -> T[src]
pub fn calculate_square_magnitude(&self) -> Tpub fn calculate_magnitude(&self) -> T[src]
pub fn calculate_magnitude(&self) -> TTrait Implementations
impl<T: Debug + Real> Debug for SteeringAcceleration<T>[src]
impl<T: Debug + Real> Debug for SteeringAcceleration<T>fn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl<T: PartialEq + Real> PartialEq for SteeringAcceleration<T>[src]
impl<T: PartialEq + Real> PartialEq for SteeringAcceleration<T>fn eq(&self, other: &SteeringAcceleration<T>) -> bool[src]
fn eq(&self, other: &SteeringAcceleration<T>) -> boolThis method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &SteeringAcceleration<T>) -> bool[src]
fn ne(&self, other: &SteeringAcceleration<T>) -> boolThis method tests for !=.
Auto Trait Implementations
impl<T> Send for SteeringAcceleration<T>
impl<T> Send for SteeringAcceleration<T>impl<T> Sync for SteeringAcceleration<T>
impl<T> Sync for SteeringAcceleration<T>